February Status Update

Published 2021-02-26 on Owen Salter's Blog - Permalink

Welcome back to another status update! As I write this, temperatures in Massachusetts are rising for the first time in a while, and it’s just beginning to feel like spring. Given that Februrary is a shorter month, and that I’ve had less time to myself between school and work, I haven’t had much time for my projects this month. However, I’ve still been working on some things!


This month, not many new things happened. I did some pen-and-paper reworking of my design for the leaderboard, but I’m still running into issues with the scores not displaying. I also still need to figure out how best to score the matches. Right now, I’ve got a utility function that takes in a MatchScore object and runs through it to determine the score. I think this might be the best option, but I want to explore others before I commit.


Hakkard made its return this month, as I explored new ways of structuring the code. You can see my current working thoughts here. I’m working with a friend on potentially implementing state machines to manage the login and game flow, as opposed to nested loops.

That’s it for this month, hopefully March lends itself to giving me more time for side projects.

Articles from my webring

Announcing Rust 1.51.0

The Rust team is happy to announce a new version of Rust, 1.51.0. Rust is a programming language that is empowering everyone to build reliable and efficient software. If you have a previous version of Rust installed via rustup, getting Rust 1.51.0 is as easy …

via Rust Blog March 25, 2021

The complete guide for open sourcing video games

Video games are an interesting class of software. Unlike most software, they are a creative endeavour, rather than a practical utility. Where most software calls for new features to address practical needs of their users, video games call for new features to…

via Drew DeVault's blog March 23, 2021

Status update, March 2021

Hi all! This month has been a little bit more quiet than others. I’ve spent a fair bit of time working on gamescope for Valve. As usual I’ve been fixing bugs and improving gamescope itself, but I’ve also worked on the rest of the ecosystem. I’m plumbing forma…

via emersion March 15, 2021

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