October Status Update
Another month, another status update. I’m writing this on a lovely rainy day, still stuck at home. One of the things I’ve been really focused on over the past few weeks has been my college applications. I need to finish editing my personal essay, as well as my letters of recommendation. I’ve unfortunately allowed my side projects to stagnate, but I think that these applications take priority.
The final deadline for all my college application work is in two weeks as of writing, on November 1st. That’s when all my applications need to go through the Common Application in time for the Early Action/Decision rounds.
I’m applying Early Decision to WPI, which is binding1. I’m also applying Early Action to Wentworth Institute of Tecnology, UMass Lowell, and Rensselaer Polytechnic Institute. I think that these choices will give me the best chances of getting in to a good school while at the same time keeping my focus on STEM and software.
Unfortunately, school and college applications have severely reduced the time I have to work on side projects. FLL-Scoring is still in need of the rewrite I talked about in the last status update, and the Campmaster Constantine rewrite is about 1/3 finished. I’ve been slowly chugging away at the Constantine rewrite because that’s the easier one in my eyes, since I’m only translating it to
async Rust and cleaning up some bad design choices.
I expect the FLL-Scoring rewrite to take a while longer, not because there’s a lot of content (there really isn’t) but because I need to seriously evaluate the choices that led to me using Rust for the project.
Binding in that if I am accepted to WPI, I have to go there. ↩︎
Articles from my webring
The Rust team is happy to announce a new version of Rust, 1.51.0. Rust is a programming language that is empowering everyone to build reliable and efficient software. If you have a previous version of Rust installed via rustup, getting Rust 1.51.0 is as easy …via Rust Blog March 25, 2021
Video games are an interesting class of software. Unlike most software, they are a creative endeavour, rather than a practical utility. Where most software calls for new features to address practical needs of their users, video games call for new features to…via Drew DeVault's blog March 23, 2021
Hi all! This month has been a little bit more quiet than others. I’ve spent a fair bit of time working on gamescope for Valve. As usual I’ve been fixing bugs and improving gamescope itself, but I’ve also worked on the rest of the ecosystem. I’m plumbing forma…via emersion March 15, 2021
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